Grants the player wings to glide and negate fall damage 3% increased rogue critical strike chance.The Calamity Mod modifies one vanilla armor set to grant rogue-based effects. You can also view the data on another page. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. ![]() Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. Wearing some accessories will cause stealth strikes to only require a percentage of the player's maximum stealth to perform, and to only consume that same amount when performed: 85% for the Coin of Deceit 75% for the Ruin Medallion 50% for the Dark Matter Sheath and Eclipse Mirror. Upon executing a stealth strike, the player's stealth will be consumed. For example, a final value of 0.05 would represent an additive 5% rogue damage increase per point of stealth.Įxample of normal strikes versus a stealth strike on Stormfront Razor.Ī stealth strike occurs when a rogue weapon is used while the player has full rogue stealth, indicated by the notches at the sides of the stealth bar lighting up. This final value represents the percentage damage increase granted by one point of stealth. ![]() Finally, the stealthGenFactor and useTimeFactor are multipled together and halved.The useTimeFactor is calculated with the formula 0.75 + 0.75 * log 4(2 + use time).If stealthGenFactor is less than 1.5, it is set to 1.5.This value is referred to as the stealthGenFactor. Then, 4 is divided by this average and the result is raised to the power of 2/3. ![]()
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